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README.md
| 1 | -# ChangeDispenserController Class | |
| 1 | +## ChangeDispenserController Class | |
| 2 | 2 | |
| 3 | +### Methods | |
| 3 | 4 | #### calculateChange(unitsTendered, price) | 
| 4 | 5 | |
| 5 | -**unitsTendered:** An array of instances of some kind of MonetaryUnit subclass. You can assert that the units tendered all have the same currency and that the amount tendered is greater than price. | |
| 6 | +**unitsTendered:** An array of instances of some kind of MonetaryUnit subclass. The units tendered all have the same currency and that the amount tendered is greater than price. | |
| 7 | + | |
| 6 | 8 | **price:** Number. You can assert that the units tendered match the currency for price, which is why price is just a number. | 
| 7 | 9 | |
| 8 | 10 | **Returns** true if change can succesfully be dispensed, otherwise returns false to issue a refund and cancel the product. | 
| 9 | 11 | |
| 10 | -# ChangeDispenser Class | |
| 12 | +## ChangeDispenser Class | |
| 11 | 13 | An instance of ChangeDispenser is programmed to physically know what change it has to dispense and physically how to dispense it. Assume that ChangeDispenser is a thin JavaScript layer over native code. | 
| 12 | 14 | |
| 13 | 15 | ### Properties | 
| 14 | 16 | For every currency unit available, the JavaScript layer dynamically defines properties that match the class name of the monetary units using Object.defineProperty. It defines the properties as read-only properties using getter methods that return new arrays. | 
| 15 | -The new arrays returned from these properties are not referenced internally. For example, `var availablePennies = someChangeDispenserInstance.UnitedStatesPennyUnit;` would give you an array containing instances of UnitedStatesPennyUnit. | |
| 17 | +The new arrays returned from these properties are not referenced internally. For example, `someChangeDispenserInstance.UnitedStatesPennyUnit` would give you an array containing all available instances of UnitedStatesPennyUnit. | |
| 16 | 18 | |
| 17 | 19 | ### Methods | 
| 18 | 20 | #### unitsAvailable(currency) | 
| ... | ... | @@ -21,20 +23,24 @@ Describes the types of monetary units available to dispense. | 
| 21 | 23 | **currency:** A String value for the currency, i.e. "USD". | 
| 22 | 24 | |
| 23 | 25 | **Returns** an array of objects describing the availablity of monetary units that match the curreny passed in, sorted in descending monetaryValue: | 
| 26 | +``` | |
| 24 | 27 | [ | 
| 28 | + // ... | |
| 25 | 29 | { | 
| 26 | - propertyName: String (i.e. "UnitedStatesPennyUnit"), | |
| 30 | + propertyName: String (i.e. "UnitedStatesDimeUnit"), | |
| 27 | 31 | unitInfo: { | 
| 28 | - monetaryValue: Number, | |
| 29 | - currency: String, | |
| 30 | - currencySymbol: String | |
| 32 | + monetaryValue: 0.1, | |
| 33 | + currency: "USD", | |
| 34 | + currencySymbol: "$" | |
| 31 | 35 | } | 
| 32 | - } | |
| 36 | + }, | |
| 37 | + // ... | |
| 33 | 38 | ] | 
| 39 | +``` | |
| 34 | 40 | |
| 35 | 41 | #### dispense(units) | 
| 36 | 42 | Physically dispenses change for all of the monetary unit instances that you pass in. | 
| 37 | 43 | |
| 38 | 44 | **units:** An array of instances of some kind of MonetaryUnit subclass. | 
| 39 | 45 | |
| 40 | -**Throws** an error synchronously if any instance does not exist in its Column Properties. | |
| 41 | 46 | \ No newline at end of file | 
| 47 | +**Throws** an error synchronously if any instance is not in the monetary unit properties, i.e. `someChangeDispenserInstance.UnitedStatesPennyUnit`. | |
| 42 | 48 | \ No newline at end of file | ... | ... | 
