Commit db2759f3154e914c55d8163e23ea99bb26c2cb3d

Authored by Adam Lockhart
1 parent 9ebca08b

Updated documentation.

Showing 1 changed file with 16 additions and 10 deletions   Show diff stats
README.md
1   -# ChangeDispenserController Class
  1 +## ChangeDispenserController Class
2 2  
  3 +### Methods
3 4 #### calculateChange(unitsTendered, price)
4 5  
5   -**unitsTendered:** An array of instances of some kind of MonetaryUnit subclass. You can assert that the units tendered all have the same currency and that the amount tendered is greater than price.
  6 +**unitsTendered:** An array of instances of some kind of MonetaryUnit subclass. The units tendered all have the same currency and that the amount tendered is greater than price.
  7 +
6 8 **price:** Number. You can assert that the units tendered match the currency for price, which is why price is just a number.
7 9  
8 10 **Returns** true if change can succesfully be dispensed, otherwise returns false to issue a refund and cancel the product.
9 11  
10   -# ChangeDispenser Class
  12 +## ChangeDispenser Class
11 13 An instance of ChangeDispenser is programmed to physically know what change it has to dispense and physically how to dispense it. Assume that ChangeDispenser is a thin JavaScript layer over native code.
12 14  
13 15 ### Properties
14 16 For every currency unit available, the JavaScript layer dynamically defines properties that match the class name of the monetary units using Object.defineProperty. It defines the properties as read-only properties using getter methods that return new arrays.
15   -The new arrays returned from these properties are not referenced internally. For example, `var availablePennies = someChangeDispenserInstance.UnitedStatesPennyUnit;` would give you an array containing instances of UnitedStatesPennyUnit.
  17 +The new arrays returned from these properties are not referenced internally. For example, `someChangeDispenserInstance.UnitedStatesPennyUnit` would give you an array containing all available instances of UnitedStatesPennyUnit.
16 18  
17 19 ### Methods
18 20 #### unitsAvailable(currency)
... ... @@ -21,20 +23,24 @@ Describes the types of monetary units available to dispense.
21 23 **currency:** A String value for the currency, i.e. "USD".
22 24  
23 25 **Returns** an array of objects describing the availablity of monetary units that match the curreny passed in, sorted in descending monetaryValue:
  26 +```
24 27 [
  28 + // ...
25 29 {
26   - propertyName: String (i.e. "UnitedStatesPennyUnit"),
  30 + propertyName: String (i.e. "UnitedStatesDimeUnit"),
27 31 unitInfo: {
28   - monetaryValue: Number,
29   - currency: String,
30   - currencySymbol: String
  32 + monetaryValue: 0.1,
  33 + currency: "USD",
  34 + currencySymbol: "$"
31 35 }
32   - }
  36 + },
  37 + // ...
33 38 ]
  39 +```
34 40  
35 41 #### dispense(units)
36 42 Physically dispenses change for all of the monetary unit instances that you pass in.
37 43  
38 44 **units:** An array of instances of some kind of MonetaryUnit subclass.
39 45  
40   -**Throws** an error synchronously if any instance does not exist in its Column Properties.
41 46 \ No newline at end of file
  47 +**Throws** an error synchronously if any instance is not in the monetary unit properties, i.e. `someChangeDispenserInstance.UnitedStatesPennyUnit`.
42 48 \ No newline at end of file
... ...